/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_FONTS_FONT_H #define NUVIE_FONTS_FONT_H namespace Ultima { namespace Nuvie { #define FONT_COLOR_U6_NORMAL 0x48 #define FONT_COLOR_U6_HIGHLIGHT 0x0c #define FONT_COLOR_WOU_NORMAL 0 #define FONT_COLOR_WOU_CONVERSE_INPUT 1 #define FONT_COLOR_WOU_HIGHLIGHT 4 #define FONT_UP_ARROW_CHAR 19 #define FONT_DOWN_ARROW_CHAR 20 class Configuration; class Screen; class U6Shape; class Font { protected: uint16 num_chars; uint16 offset; uint8 default_color, default_highlight_color; private: public: Font(); virtual ~Font(); uint8 getDefaultColor() { return default_color; } void setDefaultColor(uint8 color) { default_color = color; } void setDefaultHighlightColor(uint8 color) { default_highlight_color = color; } // bool drawString(Screen *screen, Std::string str, uint16 x, uint16 y); uint16 drawString(Screen *screen, const char *str, uint16 x, uint16 y); uint16 drawString(Screen *screen, const char *str, uint16 x, uint16 y, uint8 color, uint8 highlight_color); uint16 drawString(Screen *screen, const char *str, uint16 string_len, uint16 x, uint16 y, uint8 color, uint8 highlight_color); uint16 drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y); virtual uint16 drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y, uint8 color) = 0; uint16 drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color); uint8 drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y, uint8 color); virtual uint16 getCharWidth(uint8 c) = 0; virtual uint16 getCharHeight() = 0; uint16 getStringWidth(const char *str); virtual uint16 getStringWidth(const char *str, uint16 string_len); void setOffset(uint16 off) { offset = off; } protected: uint8 get_char_num(uint8 c); }; } // End of namespace Nuvie } // End of namespace Ultima #endif