/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_FONTS_BMP_FONT_H #define NUVIE_FONTS_BMP_FONT_H #include "ultima/nuvie/fonts/font.h" namespace Ultima { namespace Nuvie { class Configuration; class Screen; class BMPFont : public Font { Graphics::ManagedSurface *font_surface; uint8 *font_width_data; uint16 char_w, char_h; bool dual_font_mode; bool rune_mode; public: BMPFont(); ~BMPFont() override; bool init(const Common::Path &bmp_filename, bool dual_fontmap = false); uint16 getCharWidth(uint8 c) override; uint16 getCharHeight() override { return 16; } uint16 drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y, uint8 color) override; uint16 getStringWidth(const char *str, uint16 string_len) override; }; } // End of namespace Nuvie } // End of namespace Ultima #endif