/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_FILES_TMX_MAP_H #define NUVIE_FILES_TMX_MAP_H #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/files/nuvie_io_file.h" namespace Ultima { namespace Nuvie { class Map; class ObjManager; class TileManager; class NuvieIOFileWrite; class TMXMap { private: unsigned char *mapdata; NuvieIOFileWrite file; TileManager *tile_manager; Map *map; ObjManager *obj_manager; Common::Path savedir; Std::string savename; //nuvie_game_t game_type; public: TMXMap(TileManager *tm, Map *m, ObjManager *om); virtual ~TMXMap(); bool exportTmxMapFiles(const Common::Path &dir, nuvie_game_t type); private: bool exportMapLevel(uint8 level); void writeRoofTileset(uint8 level); void writeLayer(NuvieIOFileWrite *tmx, uint16 width, Std::string layerName, uint16 gidOffset, uint16 bitsPerTile, const unsigned char *data); void writeObjectLayer(NuvieIOFileWrite *tmx, uint8 level); void writeObjects(NuvieIOFileWrite *tmx, uint8 level, bool forceLower, bool toptiles); Std::string writeObjectTile(Obj *obj, Std::string nameSuffix, uint16 tile_num, uint16 x, uint16 y, bool forceLower, bool toptile); Std::string sint32ToString(sint32 value); Std::string boolToString(bool value); bool canDrawTile(Tile *t, bool forceLower, bool toptile); }; } // End of namespace Nuvie } // End of namespace Ultima #endif