/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_CORE_WEATHER_H #define NUVIE_CORE_WEATHER_H #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/misc/call_back.h" #include "ultima/nuvie/core/map.h" namespace Ultima { namespace Nuvie { class Configuration; class NuvieIO; class CallBack; class GameClock; class GameTimedCallback; using Std::list; using Std::string; //our callbacks #define WEATHER_CB_CHANGE_WIND_DIR 1 #define WEATHER_CB_END_ECLIPSE 2 #define WEATHER_WIND_CALM 8 class Weather: public CallBack { const Configuration *config; GameClock *_clock; nuvie_game_t gametype; // what game is being played? NuvieDir wind_dir; Std::listwind_change_notification_list; GameTimedCallback *wind_timer; public: Weather(const Configuration *cfg, GameClock *c, nuvie_game_t type); ~Weather() override; bool load(NuvieIO *objlist); bool save(NuvieIO *objlist); Std::string get_wind_dir_str() const; NuvieDir get_wind_dir() const { return wind_dir; } bool is_displaying_from_wind_dir() const { return display_from_wind_dir; } bool set_wind_dir(NuvieDir new_wind_dir); bool add_wind_change_notification_callback(CallBack *caller); bool set_moonstone(uint8 moonstone, MapCoord where); MapCoord get_moonstone(uint8 moonstone); void update_moongates(); bool is_eclipse() const; bool is_moon_visible() const; uint16 callback(uint16 msg, CallBack *caller, void *data = nullptr) override; protected: NuvieDir load_wind(NuvieIO *objlist); bool save_wind(NuvieIO *objlist); void change_wind_dir(); inline void set_wind_change_callback(); inline void send_wind_change_notification_callback(); void clear_wind(); bool display_from_wind_dir; }; } // End of namespace Nuvie } // End of namespace Ultima #endif