/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_CORE_LOOKUP_H #define NUVIE_CORE_LOOKUP_H namespace Ultima { namespace Nuvie { class Configuration; class Look { const Configuration *config; const char *look_tbl[2048]; uint16 max_len; unsigned char *look_data; char *desc_buf; public: Look(const Configuration *cfg); ~Look(); bool init(); // if description has a plural form, true is returned in plural const char *get_description(uint16 tile_num, bool *plural); bool has_plural(uint16 tile_num) const; uint16 get_max_len() const; void print(); protected: }; } // End of namespace Nuvie } // End of namespace Ultima #endif