/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/actors/wou_actor.h" namespace Ultima { namespace Nuvie { bool WOUActor::can_carry_object(Obj *obj) const { if (inventory_count_objects(INV_EXCLUDE_READIED_OBJECTS) >= 16) { return false; } return Actor::can_carry_object(obj); } bool WOUActor::can_carry_object(uint16 objN, uint32 qty) const { if (inventory_count_objects(INV_EXCLUDE_READIED_OBJECTS) >= 16) { return false; } return Actor::can_carry_object(objN, qty); } } // End of namespace Nuvie } // End of namespace Ultima