/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWP_SQGAME_H #define TWP_SQGAME_H #include "twp/squirrel/squirrel.h" namespace Twp { void regFunc(HSQUIRRELVM v, SQFUNCTION f, const SQChar *functionName, SQInteger nparamscheck = 0, const SQChar *typemask = nullptr); void sqgame_register_constants(HSQUIRRELVM v); void sqgame_register_syslib(HSQUIRRELVM v); void sqgame_register_objlib(HSQUIRRELVM v); void sqgame_register_genlib(HSQUIRRELVM v); void sqgame_register_actorlib(HSQUIRRELVM v); void sqgame_register_roomlib(HSQUIRRELVM v); void sqgame_register_soundlib(HSQUIRRELVM v); } // namespace Twp #endif