/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "twp/twp.h"
#include "twp/detection.h"
#include "twp/enginedialogtarget.h"
#include "twp/hud.h"
#include "twp/squtil.h"
namespace Twp {
class Pause : public Motor {
public:
explicit Pause(float time) : _time(time) {}
void onUpdate(float elapsed) override {
_time -= elapsed;
if (_time <= 0)
disable();
}
private:
float _time = 0.f;
};
class WaitWhile : public Motor {
public:
WaitWhile(EngineDialogTarget *target, const Common::String &cond) : _target(target), _cond(cond) {}
void onUpdate(float elapsed) override {
if (!_target->execCond(_cond))
disable();
}
private:
EngineDialogTarget *_target = nullptr;
Common::String _cond;
};
static Common::SharedPtr