/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWP_CALLBACK_H #define TWP_CALLBACK_H #include "common/array.h" #include "common/str.h" #include "twp/squirrel/squirrel.h" namespace Twp { class Callback { public: Callback(int id, float duration, const Common::String &name, const Common::Array &args); bool update(float elapsed); void remove(); Common::String getName() const { return _name; } int getId() const { return _id; } float getDuration() const { return _duration; } float getElapsed() const { return _elapsed; } const Common::Array &getArgs() const { return _args; } private: int _id = 0; Common::String _name; Common::Array _args; float _duration = 0.f; float _elapsed = 0.f; bool _dead = false; public: void call(); }; } // namespace Twp #endif