/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twp/callback.h" #include "twp/squtil.h" namespace Twp { Callback::Callback(int id, float duration, const Common::String &name, const Common::Array &args) : _id(id), _duration(duration), _name(name), _args(args) { } void Callback::remove() { _dead = true; } void Callback::call() { sqcall(_name.c_str(), _args); } bool Callback::update(float elapsed) { if (_dead) return true; _elapsed += elapsed; bool result = _elapsed > _duration; if (result) call(); return result; } } // namespace Twp