/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWP_ACTORSWITCHER_H #define TWP_ACTORSWITCHER_H #include "common/func.h" #include "twp/scenegraph.h" namespace Twp { #define asNone 0 #define asOn 0x1 #define asTemporaryUnselectable 0x2 typedef void SelectFunc(int id); // This is where all the information about the actor icon stands struct ActorSwitcherSlot { ActorSwitcherSlot(const Common::String &icon_, const Color &back_, const Color &frame_, SelectFunc *selectFunc_, int id_ = 0); void select(); Common::String icon; Color back, frame; SelectFunc *selectFunc; int id; }; // This allows to change the selected actors or to display the options (gear icon) class ActorSwitcher : public Node { public: ActorSwitcher(); void update(const Common::Array &slots, float elapsed); bool isMouseOver() const { return _mouseOver; } void setFlash(int flash) { _flash = flash; } protected: void drawCore(const Math::Matrix4 &trsf) override final; void drawSprite(const SpriteSheetFrame &sf, Texture *texture, const Color &color, const Math::Matrix4 &trsf); void drawIcon(const Common::String &icon, const Color &backColor, const Color &frameColor, const Math::Matrix4 &trsf, int index); Math::Matrix4 transform(const Math::Matrix4 &trsf, int index); float getAlpha(size_t index) const; float height() const; int iconIndex(const Math::Vector2d &pos) const; Common::Rect rect() const; public: int _mode = asNone; // current mode private: bool _mouseOver = false; // true when mouse is over the icons bool _down = false; // true when mouse button is down float _alpha = 0.f; // alpha value for the icon when flash is ON (flash != 0) int _flash = 0; // flash = 0: disable, flash = -1: enable, other values: time to flash float _flashElapsed = 0.f; // flash time elapsed in seconds float _animElapsed = 0.f, _animPos = 0.f; // animation time elapsed in seconds and current position in the animation [0f-1f] Common::Array _slots; // list of slots containing icon, colors and select function }; } // namespace Twp #endif