/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWINE_SCRIPTLIFE_H #define TWINE_SCRIPTLIFE_H #include "common/scummsys.h" #include "twine/scene/actor.h" namespace TwinE { struct LifeScriptContext { int32 actorIdx; ActorStruct *actor; Common::MemorySeekableReadWriteStream stream; uint8 *opcodePtr; // local opcode script pointer LifeScriptContext(int32 _actorIdx, ActorStruct *_actor) : actorIdx(_actorIdx), actor(_actor), stream(_actor->_lifeScript, _actor->_lifeScriptSize) { assert(actor->_offsetLife >= 0); stream.skip(_actor->_offsetLife); updateOpcodePos(); } void setOpcode(uint8 opcode) { *opcodePtr = opcode; } void updateOpcodePos() { opcodePtr = actor->_lifeScript + stream.pos(); } }; /** * Returns @c -1 Need implementation, @c 0 Condition false, @c 1 - Condition true */ typedef int32 ScriptLifeFunc(TwinEEngine *engine, LifeScriptContext &ctx); struct ScriptLifeFunction { const char *name; ScriptLifeFunc *function; }; /** Script condition operators */ enum LifeScriptOperators { /*==*/kEqualTo = 0, /*> */kGreaterThan = 1, /*< */kLessThan = 2, /*>=*/kGreaterThanOrEqualTo = 3, /*<=*/kLessThanOrEqualTo = 4, /*!=*/kNotEqualTo = 5 }; class ScriptLife { private: TwinEEngine *_engine; const ScriptLifeFunction* _functionMap; size_t _functionMapSize; public: static int32 lEMPTY(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lEND(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lNOP(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSNIF(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lOFFSET(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lNEVERIF(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lNO_IF(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lLABEL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lRETURN(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lIF(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSWIF(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lONEIF(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lELSE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lBODY(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lBODY_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lANIM(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lANIM_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_LIFE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_LIFE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_TRACK(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_TRACK_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lMESSAGE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lFALLABLE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_DIRMODE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_DIRMODE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lCAM_FOLLOW(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_BEHAVIOUR(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_FLAG_CUBE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lCOMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_COMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_COMPORTEMENT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lEND_COMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lKILL_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSUICIDE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lUSE_ONE_LITTLE_KEY(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lGIVE_GOLD_PIECES(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lEND_LIFE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSTOP_L_TRACK(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lRESTORE_L_TRACK(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lMESSAGE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lINC_CHAPTER(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lFOUND_OBJECT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_DOOR_LEFT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_DOOR_RIGHT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_DOOR_UP(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_DOOR_DOWN(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lGIVE_BONUS(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lCHANGE_CUBE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lOBJ_COL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lBRICK_COL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lOR_IF(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lINVISIBLE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lZOOM(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lPOS_POINT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_MAGIC_LEVEL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSUB_MAGIC_POINT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_LIFE_POINT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSUB_LIFE_POINT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lHIT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lPLAY_FLA(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lINC_CLOVER_BOX(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_USED_INVENTORY(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lADD_CHOICE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lASK_CHOICE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lBIG_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lINIT_PINGOUIN(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_HOLO_POS(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lCLR_HOLO_POS(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lADD_FUEL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSUB_FUEL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_GRM(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSAY_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSAY_MESSAGE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lFULL_POINT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lBETA(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lGRM_OFF(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lFADE_PAL_RED(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lFADE_ALARM_RED(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lFADE_ALARM_PAL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lFADE_RED_PAL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lFADE_RED_ALARM(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lFADE_PAL_ALARM(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lEXPLODE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lASK_CHOICE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_DARK_PAL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lSET_NORMAL_PAL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lMESSAGE_SENDELL(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lANIM_SET(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lHOLOMAP_TRAJ(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lGAME_OVER(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lTHE_END(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lPLAY_CD_TRACK(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lPROJ_ISO(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lPROJ_3D(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lTEXT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lCLEAR_TEXT(TwinEEngine *engine, LifeScriptContext &ctx); static int32 lBRUTAL_EXIT(TwinEEngine *engine, LifeScriptContext &ctx); public: ScriptLife(TwinEEngine *engine, const ScriptLifeFunction* functionMap, size_t entries); virtual ~ScriptLife() {} /** * Process actor life script * @param actorIdx Current processed actor index */ void doLife(int32 actorIdx); }; } // namespace TwinE #endif