/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twine/scene/wagon.h" namespace TwinE { void Wagon::DoAnimWagon() { } void Wagon::DoDirWagon(ActorStruct *ptrobj) { } int32 Wagon::GetNumBrickWagon(int32 brick) { return -1; } void Wagon::AdjustEssieuWagonAvant(int32 brickw) { } void Wagon::AdjustEssieuWagonArriere(int32 brickw) { } } // namespace TwinE