/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWINE_PARSER_ENTITY_H #define TWINE_PARSER_ENTITY_H #include "common/array.h" #include "common/memstream.h" #include "common/stream.h" #include "twine/parser/body.h" #include "twine/parser/parser.h" #include "twine/shared.h" namespace TwinE { struct EntityBody { int index; /**< index in file3d.hqr */ ActorBoundingBox actorBoundingBox; int hqrBodyIndex; /**< index in body.hqr */ BodyData body; }; struct EntityAnim { AnimationTypes animation; int animIndex; struct Action { ActionType type = ActionType::ACTION_NOP; uint8 animFrame = 0; uint8 lastAnimFrame = 0; int8 weight = 0; byte sampleVolume = 0; int16 pointIndex = 0; int16 spriteIndex = 0; uint8 targetActor = 0; int16 sampleIndex = 0; int16 frequency = 0; int16 xAngle = 0; int16 yAngle = 0; int16 xRotPoint = 0; int16 extraAngle = 0; int16 finalAngle = 0; int16 strength = 0; int16 distanceX = 0; int16 distanceY = 0; int16 distanceZ = 0; int16 yHeight = 0; int16 repeat = 0; int16 speed = 0; int16 superHitX = 0; int16 superHitY = 0; int16 superHitZ = 0; int16 sizeSuperHit = 0; int16 decal = 0; int32 scale = 0; BoundingBox bbox; }; Common::Array _actions; }; /** * @brief Associate 3d models from body hqr with animations from anim.hqr for the game characters */ class EntityData : public Parser { private: Common::Array _bodies; Common::Array _animations; bool loadBody(Common::SeekableReadStream &stream, bool lba1); bool loadAnim(Common::SeekableReadStream &stream, bool lba1); protected: void reset() override; public: bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) override; const Common::Array *getActions(AnimationTypes animation) const; const EntityBody *getEntityBody(const int index) const; BodyData &getBody(int index); int32 getAnimIndex(AnimationTypes animation) const; const Common::Array &getBodies() const { return _bodies; } const Common::Array &getAnimations() const { return _animations; } Common::Array &getBodies() { return _bodies; } Common::Array &getAnimations() { return _animations; } }; } // End of namespace TwinE #endif