/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWINE_PARSER_BLOCKLIBRARY_H #define TWINE_PARSER_BLOCKLIBRARY_H #include "common/array.h" #include "common/stream.h" #include "twine/parser/parser.h" #include "twine/shared.h" namespace TwinE { struct BlockDataEntry { uint8 brickShape; uint8 brickType; /** * Index is not starting at 0 - but at 1. A 0 indicates an empty brick */ uint16 brickIdx; uint8 sound; }; struct BlockData { Common::Array entries; }; class BlockLibraryData : public Parser { private: Common::Array _layouts; bool parseLayout(BlockData &blockData, Common::SeekableReadStream &stream, bool lba1); protected: void reset() override; public: bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) override; const BlockData *getLayout(int index) const; }; } // End of namespace TwinE #endif