/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWINE_DEBUG_SCENE_H #define TWINE_DEBUG_SCENE_H #include "common/array.h" #include "common/rect.h" #include "common/scummsys.h" #include "twine/debugger/ringbuffer.h" #include "twine/shared.h" #include namespace TwinE { class TwinEEngine; class DebugState { private: TwinEEngine *_engine; void projectBoundingBoxPoints(IVec3 *point3d, IVec3 *point3dProjected); bool checkZoneType(ZoneType type) const; bool displayZones(); bool displayActors(); bool displayTracks(); struct ScenePositionsProjected { IVec3 frontBottomLeftPoint; IVec3 frontBottomRightPoint; IVec3 frontTopLeftPoint; IVec3 frontTopRightPoint; IVec3 backBottomLeftPoint; IVec3 backBottomRightPoint; IVec3 backTopLeftPoint; IVec3 backTopRightPoint; IVec3 frontBottomLeftPoint2D; IVec3 frontBottomRightPoint2D; IVec3 frontTopLeftPoint2D; IVec3 frontTopRightPoint2D; IVec3 backBottomLeftPoint2D; IVec3 backBottomRightPoint2D; IVec3 backTopLeftPoint2D; IVec3 backTopRightPoint2D; }; ScenePositionsProjected calculateBoxPositions(const IVec3 &mins, const IVec3 &maxs); bool drawBox(const ScenePositionsProjected &positions, uint8 color); /** Change scenario camera positions */ void changeGridCamera(); public: DebugState(TwinEEngine *engine); bool _showingZones = false; bool _showingActors = false; bool _showingTracks = false; bool _showingClips = false; bool _godMode = false; unsigned int _typeZones = 127; // all zones on as default int16 _onlyLoadActor = -1; const char *_openPopup = nullptr; bool _holomapFlagsWindow = false; bool _gameFlagsWindow = false; bool _menuTextWindow = false; bool _sceneDetailsWindow = false; bool _actorDetailsWindow = true; bool _sceneFlagsWindow = false; bool _paletteWindow = false; bool _loggerWindow = false; bool _frameTimeWindow = false; bool _frameDataRecording = true; bool _playFoundItemAnimation = false; bool _useFreeCamera = false; bool _disableGridRendering = false; TextBankId _textBankId = TextBankId::Inventory_Intro_and_Holomap; void renderDebugView(); void drawClip(const Common::Rect &rect); struct FrameData { uint32 frameTime; int32 waitMillis; uint32 maxDelay; }; using FrameDataBuffer = RingBuffer; FrameDataBuffer _frameData; void addFrameData(uint32 frameTime, int32 waitMillis, uint32 maxDelay); void update(); }; } // namespace TwinE #endif