/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TSAGE_TSAGE_H #define TSAGE_TSAGE_H #include "engines/engine.h" #include "gui/debugger.h" #include "tsage/resources.h" #include "tsage/debugger.h" #include "tsage/events.h" #include "tsage/resources.h" #include "tsage/detection.h" namespace TsAGE { enum TSAGEAction { kActionNone, kActionEscape, kActionReturn, kActionHelp, kActionSoundOptions, kActionQuitGame, kActionRestartGame, kActionSaveGame, kActionRestoreGame, kActionCredits, kActionPauseGame, kActionWalk, kActionLook, kActionUse, kActionTalk, kActionMoveUpCrawlNorth, kActionMoveDownCrawlSouth, kActionMoveLeftCrawlWest, kActionMoveRightCrawlEast, kActionIncreaseSpeed, kActionDecreaseSpeed, kActionMinimumSpeed, kActionMaximumSpeed, kActionLowSpeed, kActionMediumSpeed, kActionDrawCards }; enum { kRingDebugScripts = 1 << 0, ktSageSound = 1 << 1, ktSageCore = 1 << 2, ktSageDebugGraphics = 1 << 3 }; class TSageEngine : public Engine { private: const tSageGameDescription *_gameDescription; public: TSageEngine(OSystem *system, const tSageGameDescription *gameDesc); ~TSageEngine() override; bool hasFeature(EngineFeature f) const override; MemoryManager _memoryManager; const char *getGameId() const; uint32 getGameID() const; uint32 getFeatures() const; Common::Language getLanguage() const; Common::Path getPrimaryFilename() const; virtual Common::Error init(); Common::Error run() override; bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override; bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override; Common::Error loadGameState(int slot) override; Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override; void syncSoundSettings() override; void initialize(); void deinitialize(); }; extern TSageEngine *g_vm; #define ALLOCATE_HANDLE(x) g_vm->_memoryManager.allocate(x) #define ALLOCATE(x) g_vm->_memoryManager.allocate2(x) #define DEALLOCATE(x) g_vm->_memoryManager.deallocate(x) } // End of namespace TsAGE #endif