/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TSAGE_RINGWORLD_SPEAKERS_H #define TSAGE_RINGWORLD_SPEAKERS_H #include "common/scummsys.h" #include "tsage/converse.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/ringworld/ringworld_logic.h" namespace TsAGE { namespace Ringworld { using namespace TsAGE; class SpeakerGText : public Speaker { public: SceneObject _sceneObject; public: SpeakerGText(); Common::String getClassName() override { return "SpeakerGText"; } void setText(const Common::String &msg) override; void removeText() override; }; class SpeakerPOR : public AnimatedSpeaker { class SpeakerAction1 : public SpeakerAction { public: void signal() override; }; public: SceneObject _object3; SpeakerAction1 _action2; public: SpeakerPOR(); Common::String getClassName() override { return "SpeakerPOR"; } void setText(const Common::String &msg) override; }; class SpeakerOR : public AnimatedSpeaker { public: SpeakerOR(); Common::String getClassName() override { return "SpeakerOR"; } void setText(const Common::String &msg) override; }; class SpeakerOText : public SpeakerGText { public: SpeakerOText(); Common::String getClassName() override { return "SpeakerOText"; } }; class SpeakerPOText : public ScreenSpeaker { public: SpeakerPOText(); Common::String getClassName() override { return "SpeakerPOText"; } }; class SpeakerSText : public ScreenSpeaker { public: SpeakerSText(); Common::String getClassName() override { return "SpeakerSText"; } }; class SpeakerQText : public ScreenSpeaker { public: SpeakerQText(); Common::String getClassName() override { return "SpeakerQText"; } }; class SpeakerMText : public ScreenSpeaker { public: SpeakerMText(); Common::String getClassName() override { return "SpeakerMText"; } }; class SpeakerCText : public ScreenSpeaker { public: SpeakerCText(); Common::String getClassName() override { return "SpeakerCText"; } }; class SpeakerEText : public ScreenSpeaker { public: SpeakerEText(); Common::String getClassName() override { return "SpeakerEText"; } }; class SpeakerGR : public AnimatedSpeaker { public: SpeakerGR(); Common::String getClassName() override { return "SpeakerGR"; } void setText(const Common::String &msg) override; }; class SpeakerHText : public ScreenSpeaker { public: SpeakerHText(); Common::String getClassName() override { return "SpeakerHText"; } }; class SpeakerPText : public ScreenSpeaker { public: SpeakerPText(); Common::String getClassName() override { return "SpeakerPText"; } }; class SpeakerCHFText : public ScreenSpeaker { public: SpeakerCHFText(); Common::String getClassName() override { return "SpeakerCHFText"; } }; class SpeakerSKText : public ScreenSpeaker { public: SpeakerSKText(); Common::String getClassName() override { return "SpeakerSKText"; } }; class SpeakerCDRText : public ScreenSpeaker { public: SpeakerCDRText(); Common::String getClassName() override { return "SpeakerCDRText"; } }; class SpeakerFLText : public ScreenSpeaker { public: SpeakerFLText(); Common::String getClassName() override { return "SpeakerFLText"; } }; class SpeakerBatText : public ScreenSpeaker { public: SpeakerBatText(); Common::String getClassName() override { return "SpeakerFLText"; } }; class SpeakerQR : public AnimatedSpeaker { public: SpeakerQR(); Common::String getClassName() override { return "SpeakerQR"; } void setText(const Common::String &msg) override; }; class SpeakerQU : public AnimatedSpeaker { public: SpeakerQU(); Common::String getClassName() override { return "SpeakerQU"; } void setText(const Common::String &msg) override; }; class SpeakerSKL : public AnimatedSpeaker { public: SpeakerSKL(); Common::String getClassName() override { return "SpeakerQL"; } void setText(const Common::String &msg) override; }; class SpeakerQL : public AnimatedSpeaker { public: SpeakerQL(); Common::String getClassName() override { return "SpeakerQL"; } void setText(const Common::String &msg) override; }; class SpeakerSR : public AnimatedSpeaker { public: SceneObject _object3; public: SpeakerSR(); Common::String getClassName() override { return "SpeakerSR"; } void setText(const Common::String &msg) override; }; class SpeakerSL : public AnimatedSpeaker { public: SpeakerSL(); Common::String getClassName() override { return "SpeakerSL"; } void setText(const Common::String &msg) override; }; class SpeakerCR : public AnimatedSpeaker { public: SpeakerCR(); Common::String getClassName() override { return "SpeakerCR"; } void setText(const Common::String &msg) override; }; class SpeakerMR : public AnimatedSpeaker { public: SpeakerMR(); Common::String getClassName() override { return "SpeakerMR"; } void setText(const Common::String &msg) override; }; class SpeakerSAL : public AnimatedSpeaker { public: SpeakerSAL(); Common::String getClassName() override { return "SpeakerSAL"; } void setText(const Common::String &msg) override; }; class SpeakerML : public AnimatedSpeaker { public: SpeakerML(); Common::String getClassName() override { return "SpeakerML"; } void setText(const Common::String &msg) override; }; class SpeakerCHFL : public AnimatedSpeaker { public: SpeakerCHFL(); Common::String getClassName() override { return "SpeakerCHFL"; } void setText(const Common::String &msg) override; }; class SpeakerCHFR : public AnimatedSpeaker { public: SpeakerCHFR(); Common::String getClassName() override { return "SpeakerCHFR"; } void setText(const Common::String &msg) override; }; class SpeakerPL : public AnimatedSpeaker { public: SceneObject _object3; SpeakerAction _speakerAction2; SpeakerPL(); Common::String getClassName() override { return "SpeakerPL"; } void setText(const Common::String &msg) override; void removeText() override; }; class SpeakerPR : public AnimatedSpeaker { public: SceneObject _object3; SpeakerAction _speakerAction2; SpeakerPR(); Common::String getClassName() override { return "SpeakerPR"; } void setText(const Common::String &msg) override; void removeText() override; }; class SpeakerCDR : public AnimatedSpeaker { public: SpeakerCDR(); Common::String getClassName() override { return "SpeakerCDR"; } void setText(const Common::String &msg) override; }; class SpeakerCDL : public AnimatedSpeaker { public: SpeakerCDL(); Common::String getClassName() override { return "SpeakerCDL"; } void setText(const Common::String &msg) override; }; class SpeakerFLL : public AnimatedSpeaker { public: SpeakerFLL(); Common::String getClassName() override { return "SpeakerFLL"; } void setText(const Common::String &msg) override; }; class SpeakerBatR : public AnimatedSpeaker { public: SpeakerBatR(); Common::String getClassName() override { return "SpeakerBatR"; } void setText(const Common::String &msg) override; }; } // End of namespace Ringworld } // End of namespace TsAGE #endif