/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TSAGE_DETECTION_H #define TSAGE_DETECTION_H #include "engines/advancedDetector.h" namespace TsAGE { enum { GType_Ringworld = 0, GType_BlueForce = 1, GType_Ringworld2 = 2, GType_Sherlock1 = 5 }; enum { GF_DEMO = 1 << 0, GF_CD = 1 << 1, GF_FLOPPY = 1 << 2, GF_ALT_REGIONS = 1 << 3, GF_UNINSTALLED = 1 << 4 }; struct tSageGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; int gameID; uint32 features; }; } // End of namespace TsAGE #endif // TSAGE_DETECTION_H