/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TRECISION_LOGIC_H #define TRECISION_LOGIC_H #include "common/scummsys.h" #include "common/serializer.h" namespace Trecision { class TrecisionEngine; class LogicManager { TrecisionEngine *_vm; // panel puzzle 35 uint16 _comb35[7]; uint16 _count35; // sundial puzzle 49 uint16 _comb49[4]; // sundial puzzle 4CT uint16 _comb4CT[6]; // keyboard puzzle 58 uint16 _comb58[6]; uint16 _count58; // SlotMachine41 uint16 _slotMachine41Counter; // special management uint16 _wheel; uint16 _wheelPos[3]; void initInventory(); public: LogicManager(TrecisionEngine *vm); ~LogicManager(); void syncGameStream(Common::Serializer &ser); void setupAltRoom(uint16 room, bool altRoomFl); void endChangeRoom(); void useInventoryWithInventory(); void useInventoryWithScreen(); bool useScreenWithScreen(); void roomOut(uint16 curObj, uint16 *action, uint16 *pos); bool mouseExamine(uint16 curObj); bool mouseOperate(uint16 curObj); bool mouseTake(uint16 curObj); bool mouseTalk(uint16 curObj); bool mouseClick(uint16 curObj); bool operateInventory(); void doMouseGame(); bool doMouseInventory(); void doMouseLeftRight(); void doSystemChangeRoom(uint16 room); bool isCloseupOrControlRoom() const; private: void startCharacterAnimations(); bool startPlayDialog(); void initControlPanel(); void handleClickControlPanel(uint16 curObj); void handleClickSphinxPuzzle(); void handleClickPositioner(); void handleClickSnakeEscape(); void handleClickCloseup(); void handleClickGameArea(); void handleClickInventoryArea(); void handleChangeRoomObjects(); }; // end of class } // End of namespace Trecision #endif