/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tot/events.h" #include "events.h" #include "tot/util.h" namespace Tot { TotEventManager::TotEventManager() { } void TotEventManager::pollEvent(bool allowDrag) { Common::EventManager *eventMan = g_engine->_system->getEventManager(); zeroEvents(allowDrag); while (eventMan->pollEvent(_event)) { if (isMouseEvent(_event)) { g_engine->_mouse->warpMouse(_event.mouse); g_engine->_mouse->mouseX = _event.mouse.x; g_engine->_mouse->mouseY = _event.mouse.y; } switch (_event.type) { case Common::EVENT_QUIT: case Common::EVENT_RETURN_TO_LAUNCHER: return; case Common::EVENT_CUSTOM_ENGINE_ACTION_START: // handle action handleKey(_event); break; case Common::EVENT_CUSTOM_ENGINE_ACTION_END: break; case Common::EVENT_KEYDOWN: changeGameSpeed(_event); _keyPressed = true; _lastKeyEvent = _event; return; case Common::EVENT_KEYUP: return; case Common::EVENT_MOUSEMOVE: _mouseX = _event.mouse.x; _mouseY = _event.mouse.y; break; case Common::EVENT_LBUTTONDOWN: _leftMouseButton = 1; g_engine->_mouse->mouseClickX = _event.mouse.x; g_engine->_mouse->mouseClickY = _event.mouse.y; break; case Common::EVENT_LBUTTONUP: _leftMouseButton = 0; break; case Common::EVENT_RBUTTONDOWN: _rightMouseButton = 0; g_engine->_mouse->mouseClickX = _event.mouse.x; g_engine->_mouse->mouseClickY = _event.mouse.y; break; case Common::EVENT_RBUTTONUP: _rightMouseButton = 1; break; default: break; } } } void TotEventManager::zeroEvents(bool allowDrag) { if (!allowDrag) { _leftMouseButton = 0; _rightMouseButton = 0; } _escKeyFl = false; _gameKey = KEY_NONE; _keyPressed = 0; _lastKeyEvent = Common::Event(); } void TotEventManager::waitForPress() { bool waitForKey = false; while (!waitForKey && !g_engine->shouldQuit()) { g_engine->_events->pollEvent(); if (g_engine->_events->_keyPressed) { waitForKey = true; } g_engine->_screen->update(); g_system->delayMillis(10); } } void TotEventManager::handleKey(const Common::Event &event) { if (event.customType == kActionVolume) _gameKey = KEY_VOLUME; else if (event.customType == kActionSaveLoad) _gameKey = KEY_SAVELOAD; else if (event.customType == kActionTalk) _gameKey = KEY_TALK; else if (event.customType == kActionPickup) _gameKey = KEY_PICKUP; else if (event.customType == kActionLookAt) _gameKey = KEY_LOOKAT; else if (event.customType == kActionUse) _gameKey = KEY_USE; else if (event.customType == kActionOpen) _gameKey = KEY_OPEN; else if (event.customType == kActionClose) _gameKey = KEY_CLOSE; else if (event.customType == kActionYes) _gameKey = KEY_YES; else if (event.customType == kActionNo) _gameKey = KEY_NO; else if (event.customType == kActionEscape) { _gameKey = KEY_ESCAPE; _escKeyFl = true; } } } // End of namespace Tot