/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tot/console.h" namespace Tot { TotConsole::TotConsole(TotEngine *engine) : _engine(engine) { registerCmd("jumpToPart2", WRAP_METHOD(TotConsole, cmdJumpToPart2)); registerCmd("loadRoom", WRAP_METHOD(TotConsole, cmdLoadRoom)); registerCmd("showMouseGrid", WRAP_METHOD(TotConsole, cmdShowMouseGrid)); registerCmd("showGameGrid", WRAP_METHOD(TotConsole, cmdShowGameGrid)); registerCmd("showScreenGrid", WRAP_METHOD(TotConsole, cmdShowScreenGrid)); registerCmd("showObjectAreas", WRAP_METHOD(TotConsole, cmdShowObjectAreas)); registerCmd("clearLayers", WRAP_METHOD(TotConsole, cmdClearLayers)); } TotConsole::~TotConsole() { } bool TotConsole::cmdShowMouseGrid(int argc, const char **argv) { _engine->_showMouseGrid = true; debugPrintf("Enabled mouse hotspot grid"); return true; } bool TotConsole::cmdShowGameGrid(int argc, const char **argv) { _engine->_showGameGrid = true; debugPrintf("Enabled screen base grid"); return true; } bool TotConsole::cmdShowScreenGrid(int argc, const char **argv) { _engine->_showScreenGrid = true; debugPrintf("Enabled screen walk area grid"); return true; } bool TotConsole::cmdShowObjectAreas(int argc, const char **argv) { _engine->_drawObjectAreas = true; debugPrintf("Enabled room object area display"); return true; } bool TotConsole::cmdClearLayers(int argc, const char **argv) { _engine->_drawObjectAreas = false; _engine->_showScreenGrid = false; _engine->_showGameGrid = false; _engine->_showMouseGrid = false; g_engine->_graphics->drawScreen(g_engine->_sceneBackground); debugPrintf("Cleared all debug layers"); return true; } bool TotConsole::cmdLoadRoom(int argc, const char **argv) { int roomID = atoi(argv[1]); if (roomID < 0 || roomID > 24) { debugPrintf("Invalid RoomID %d!\n", roomID); return true; } g_engine->clearAnimation(); g_engine->clearScreenLayers(); g_engine->loadScreenData(roomID); g_engine->_graphics->drawScreen(g_engine->_sceneBackground); debugPrintf("Loaded screen %d", roomID); return true; } bool TotConsole::cmdJumpToPart2(int argc, const char **argv) { g_engine->_list1Complete = true; g_engine->_list2Complete = true; debugPrintf("Moving on to part 2 of the game"); return true; } } // End of namespace Tot