/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "common/system.h"
#include "tot/chrono.h"
#include "tot/tot.h"
namespace Tot {
ChronoManager::ChronoManager(/* args */) : _lastTick(0) {
}
ChronoManager::~ChronoManager() {
}
void ChronoManager::updateChrono() {
uint32 currentTime = g_system->getMillis();
if ((currentTime - _lastTick) >= static_cast(kTickMs / _speedMultiplier)) {
_gameTick = true;
_tickCount++;
if (_tickCount == kHalfTickMultiplier) {
_tickCount = 0;
_gameTickHalfSpeed = true;
} else {
_gameTickHalfSpeed = false;
}
_lastTick = currentTime;
} else {
_gameTick = false;
}
}
void ChronoManager::changeSpeed() {
if (_speedMultiplier == 1)
_speedMultiplier = 4;
else
_speedMultiplier = 1;
}
void ChronoManager::delay(uint32 ms) {
uint32 delayStart = g_system->getMillis();
ms = ms / _speedMultiplier;
while ((g_system->getMillis() - delayStart) < ms && !g_engine->shouldQuit()) {
g_engine->_events->pollEvent();
g_engine->_screen->update();
}
}
} // End of namespace Tot