/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has * exclusively licensed this code on March 23th, 2024, to be used in * closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "base/plugins.h" #include "graphics/thumbnail.h" #include "toon/toon.h" class ToonMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "toon"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; int getMaximumSaveSlot() const override; SaveStateList listSaves(const char *target) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; bool removeSaveState(const char *target, int slot) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; bool ToonMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSimpleSavesNames); } bool ToonMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); return g_system->getSavefileManager()->removeSavefile(fileName); } Common::KeymapArray ToonMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Toon; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "toon-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Left click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action("ESCAPE", _("Skip intro")); act->setCustomEngineActionEvent(kActionEscape); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_BACK"); gameKeyMap->addAction(act); // I18N: Skips current line being spoken by a character act = new Action("STOPCURRENTVOICE", _("Stop current voice")); act->setCustomEngineActionEvent(kActionStopCurrentVoice); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("SPACE"); act->addDefaultInputMapping("JOY_X"); gameKeyMap->addAction(act); act = new Action("SAVEGAME", _("Save game")); act->setCustomEngineActionEvent(kActionSaveGame); act->addDefaultInputMapping("F5"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("LOADGAME", _("Load game")); act->setCustomEngineActionEvent(kActionLoadGame); act->addDefaultInputMapping("F6"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("SUBTITLES", _("Toggle subtitles")); act->setCustomEngineActionEvent(kActionSubtitles); act->addDefaultInputMapping("t"); act->addDefaultInputMapping("JOY_UP"); gameKeyMap->addAction(act); act = new Action("MUTEMUSIC", _("Mute music")); act->setCustomEngineActionEvent(kActionMuteMusic); act->addDefaultInputMapping("m"); act->addDefaultInputMapping("JOY_DOWN"); gameKeyMap->addAction(act); act = new Action("SPEECHMUTE", _("Mute speech")); act->setCustomEngineActionEvent(kActionSpeechMute); act->addDefaultInputMapping("d"); act->addDefaultInputMapping("JOY_LEFT"); gameKeyMap->addAction(act); act = new Action("SFXMUTE", _("Mute sound effects")); act->setCustomEngineActionEvent(kActionSFXMute); act->addDefaultInputMapping("s"); act->addDefaultInputMapping("JOY_RIGHT"); gameKeyMap->addAction(act); act = new Action("SHOWOPTIONS", _("Show options")); act->setCustomEngineActionEvent(kActionShowOptions); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_Y"); gameKeyMap->addAction(act); KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } int ToonMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_SLOT; } SaveStateList ToonMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(filename->c_str() + filename->size() - 3); if (slotNum >= 0 && slotNum <= MAX_SAVE_SLOT) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { int32 version = file->readSint32BE(); if ( (version < 4) || (version > TOON_SAVEGAME_VERSION) ) { delete file; continue; } // read name uint16 nameSize = file->readUint16BE(); if (nameSize >= 255) { delete file; continue; } char name[256]; file->read(name, nameSize); name[nameSize] = 0; saveList.push_back(SaveStateDescriptor(this, slotNum, name)); delete file; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor ToonMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName); if (file) { int32 version = file->readSint32BE(); if ( (version < 4) || (version > TOON_SAVEGAME_VERSION) ) { delete file; return SaveStateDescriptor(); } uint32 saveNameLength = file->readUint16BE(); char saveName[256]; file->read(saveName, saveNameLength); saveName[saveNameLength] = 0; SaveStateDescriptor desc(this, slot, saveName); Graphics::Surface *thumbnail = nullptr; if (!Graphics::loadThumbnail(*file, thumbnail, false)) { delete file; return SaveStateDescriptor(); } desc.setThumbnail(thumbnail); uint32 saveDate = file->readUint32BE(); uint16 saveTime = file->readUint16BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; desc.setSaveTime(hour, minutes); if (version >= 5) { uint32 playTimeMsec = file->readUint32BE(); desc.setPlayTime(playTimeMsec); } delete file; return desc; } return SaveStateDescriptor(); } Common::Error ToonMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Toon::ToonEngine(syst, desc); return Common::kNoError; } #if PLUGIN_ENABLED_DYNAMIC(TOON) REGISTER_PLUGIN_DYNAMIC(TOON, PLUGIN_TYPE_ENGINE, ToonMetaEngine); #else REGISTER_PLUGIN_STATIC(TOON, PLUGIN_TYPE_ENGINE, ToonMetaEngine); #endif