/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has * exclusively licensed this code on March 23th, 2024, to be used in * closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef TOON_FONT_H #define TOON_FONT_H #include "toon/toon.h" namespace Toon { class DemoFont; class FontRenderer { public: FontRenderer(ToonEngine *vm); ~FontRenderer(); void setFont(Animation *font); bool loadDemoFont(const Common::Path &filename); void computeSize(const Common::String &origText, int16 *retX, int16 *retY); void renderText(int16 x, int16 y, const Common::String &origText, int32 mode); void renderMultiLineText(int16 x, int16 y, const Common::String &origText, int32 mode, Graphics::Surface &frame); void setFontColorByCharacter(int32 characterId); void setFontColor(int32 fontColor1, int32 fontColor2, int32 fontColor3); protected: Animation *_currentFont; DemoFont *_currentDemoFont; ToonEngine *_vm; byte _currentFontColor[4]; byte textToFont(byte c); }; struct GlyphDimensions { uint8 width; uint8 heightOffset; // # lines from top uint8 height; GlyphDimensions() { width = 0; heightOffset = 0; height = 0; } }; // The font format used by the English demo. class DemoFont { public: DemoFont(uint8 glyphWidth, uint8 glyphHeight, uint16 numGlyphs); ~DemoFont(); uint8 *getGlyphData(); uint8 *getGlyphData(uint8 glyphNum); uint8 getGlyphWidth(uint8 glyphNum); uint8 getHeight(); void setGlyphDimensions(uint8 glyphNum, GlyphDimensions &glyphDimensions); void drawGlyph(Graphics::Surface &surface, int32 glyphNum, int16 xx, int16 yy, byte *colorMap); protected: uint16 _numGlyphs; uint8 _glyphWidth; uint8 _glyphHeight; uint8 *_glyphData; GlyphDimensions *_glyphDimensions; }; } // End of namespace Toon #endif