/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has * exclusively licensed this code on March 23th, 2024, to be used in * closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef TOON_AUDIO_H #define TOON_AUDIO_H #include "audio/audiostream.h" #include "audio/mixer.h" #include "toon/toon.h" namespace Toon { // used for music/voice/everything class AudioManager; class AudioStreamInstance : public Audio::AudioStream { public: AudioStreamInstance(AudioManager *man, Audio::Mixer *mixer, Common::SeekableReadStream *stream, bool looping = false, bool deleteFileStreamAtEnd = false); ~AudioStreamInstance() override; void play(bool fade = false, Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType); void stop(bool fade = false); bool isPlaying() { return !_stopped; } bool isLooping() { return _looping; } bool isFading() { return _fadingIn || _fadingOut; } int32 getPlayedSampleCount() { return _playedSamples; } void setVolume(int32 volume); protected: int readBuffer(int16 *buffer, const int numSamples) override; bool isStereo() const override { return false; } int getRate() const override { return 22100; } bool endOfData() const override { return _stopped; } void handleFade(int32 numSamples); void stopNow(); bool readPacket(); void decodeADPCM(uint8 *comp, int16 *dest, int32 packetSize); Common::SeekableReadStream *_file; bool _fadingIn; bool _fadingOut; int32 _fadeTime; uint8 *_compBuffer; int16 *_buffer; int32 _bufferSize; int32 _bufferMaxSize; int32 _bufferOffset; int32 _compBufferSize; Audio::SoundHandle _handle; Audio::Mixer::SoundType _soundType; Audio::Mixer *_mixer; int32 _lastSample; int32 _lastStepIndex; bool _stopped; AudioManager *_man; int32 _totalSize; int32 _currentReadSize; bool _looping; int32 _volume; int32 _musicAttenuation; bool _deleteFileStream; int32 _playedSamples; }; class AudioStreamPackage { public: AudioStreamPackage(ToonEngine *vm); ~AudioStreamPackage(); bool loadAudioPackage(const Common::Path &indexFile, const Common::Path &streamFile); void getInfo(int32 id, int32 *offset, int32 *size); Common::SeekableReadStream *getStream(int32 id, bool ownMemory = false); protected: Common::SeekableReadStream *_file; uint32 *_indexBuffer; ToonEngine *_vm; }; struct AudioAmbientSFX { int32 _id; int32 _volume; int32 _lastTimer; int32 _delay; int32 _mode; int32 _channel; bool _enabled; }; class AudioManager { public: void removeInstance(AudioStreamInstance *inst); // called by destructor AudioManager(ToonEngine *vm, Audio::Mixer *mixer); ~AudioManager(); bool voiceStillPlaying(); int playMusic(const Common::String &dir, const Common::String &music); void playVoice(int32 id, bool genericVoice); int32 playSFX(int32 id, int volume, bool genericSFX); void stopCurrentVoice(); void stopAllSfxs(); void setMusicVolume(uint8 volume); void stopMusicChannel(int channelId, bool fade); void stopMusic(bool fade = true); void muteVoice(bool mute); void muteMusic(bool mute); void muteSfx(bool mute); bool isVoiceMuted() const { return _voiceMuted; } bool isMusicMuted() const { return _musicMuted; } bool isSfxMuted() const { return _sfxMuted; } void startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volume); void killAmbientSFX(int32 id); void killAllAmbientSFX(); void updateAmbientSFX(); void setAmbientSFXVolume(int32 id, int volume); void closeAudioPack(int32 id); bool loadAudioPack(int32 id, const Common::Path &indexFile, const Common::Path &packFile); AudioStreamInstance *_channels[16]; // 0-1 : music // 2 : voice // 3-15 : SFX AudioStreamPackage *_audioPacks[4]; // 0 : generic streams // 1 : local streams // 2 : generic SFX // 3 : local SFX int _currentMusicChannel; Common::String _currentMusicName; ToonEngine *_vm; Audio::Mixer *_mixer; protected: bool _voiceMuted; bool _musicMuted; bool _sfxMuted; AudioAmbientSFX _ambientSFXs[4]; }; } // End of namespace Toon #endif