/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_LIFTBOT_SCRIPT_H #define TITANIC_LIFTBOT_SCRIPT_H #include "titanic/true_talk/tt_npc_script.h" namespace Titanic { class LiftbotScript : public TTnpcScript { private: TTmapEntryArray _states; static int _stateIndex; private: /** * Setup sentence data */ void setupSentences(); int addResponse1(int mode, bool flag, int id); int sentence1(const TTsentence *sentence); /** * Gets the current floor */ int getCurrentFloor() const; int getState6() const; /** * Adds a dialogue response and sets the state */ int addDialogueAndState(int id, int state); public: LiftbotScript(int val1, const char *charClass, int v2, const char *charName, int v3, int val2, int v4, int v5, int v6, int v7); /** * Chooses and adds a conversation response based on a specified tag Id. */ int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag) override; /** * Does NPC specific processing of the parsed sentence */ int process(const TTroomScript *roomScript, const TTsentence *sentence) override; /** * Called when the script/id changes */ ScriptChangedResult scriptChanged(uint id) override; /** * Called when the script/id changes */ ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id) override; int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence, uint tag1, uint tag2, uint remainder) override; /** * Handles updating NPC state based on specified dialogue Ids and dial positions */ int updateState(uint oldId, uint newId, int index) override; /** * Handles getting a pre-response */ int preResponse(uint id) override; /** * Returns a bitset of the dials being off or not */ uint getDialsBitset() const override; /** * Process a sentence fragment entry */ int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence) override; /** * Sets a given dial to be pointing in a specified region (0 to 2) */ void setDialRegion(int dialNum, int region) override; }; } // End of namespace Titanic #endif /* TITANIC_LIFTBOT_SCRIPT_H */