/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_STAR_VIEW_H #define TITANIC_STAR_VIEW_H #include "titanic/messages/messages.h" #include "titanic/star_control/camera.h" #include "titanic/star_control/surface_fader.h" #include "titanic/star_control/viewport.h" #include "titanic/support/rect.h" namespace Titanic { class CErrorCode; class CGameObject; class CStarControl; class CStarField; class CVideoSurface; class FVector; class CStarView { private: CStarControl *_owner; CStarField *_starField; CVideoSurface *_videoSurface; CCamera _camera; bool _lensValid; CViewport _photoViewport; CSurfaceFader _fader; CVideoSurface *_photoSurface; CGameObject *_homePhotoMask; bool _stereoPair; bool _showingPhoto; private: /** * Take a photograph of a view specified by the camera */ void takeHomePhotoHelper(CCamera *camera); /** * View a specified star */ void viewRequiredStar(int index); /** * Gets a random position and orientation */ void getRandomViewpoint(FVector &pos, FVector &orientation); /** * Gets a random position and orientation */ void getRandomPhotoViewpoint(FVector &pos, FVector &orientation); /** * Handles resizing the surface */ void resizeSurface(CScreenManager *scrManager, int width, int height, CVideoSurface **surface); public: CStarView(); ~CStarView(); /** * Load the data for the class from file */ void load(SimpleFile *file, int param); /** * Save the data for the class to file */ void save(SimpleFile *file, int indent); /** * Sets references used by the view */ void setup(CScreenManager *screenManager, CStarField *starField, CStarControl *starControl); /** * Take a photograph of a view specified by the current home photo lens */ void takeCurrentHomePhoto(); /** * Allows the item to draw itself */ void draw(CScreenManager *screenManager); /** * Updates the camera, allowing for movement */ bool updateCamera(); /** * Handles mouse down messages */ bool MouseButtonDownMsg(int unused, const Point &pt); /** * Handles mouse move messages */ bool MouseMoveMsg(int unused, const Point &pt); /** * Handles action messages */ bool ActionMsg(CActionMsg *msg, CErrorCode *errorCode); /** * Returns true if a star destination can be set */ bool canSetStarDestination() const; /** * Called when a star destination is set */ void starDestinationSet(); /** * Reset the starfield view */ void resetView(); void triggerFade(bool fadeIn); /** * View the solar system */ void viewEarth(); /** * Set the view to be from earth */ void viewFromEarth(); /** * Turn on constellation boundaries */ void viewBoundaries(); /** * Turn on the constellation lines */ void viewConstellations(); /** * Look at a random star */ void viewRandomStar(); /** * Increase starfield movement to full speed */ void fullSpeed(); /** * Enable stereo pair vision */ void toggleSteroPair(); /** * Toggles between starfield and photo modes */ void toggleHomePhoto(); /** * Toggles the solar object rendering */ void toggleSolarRendering(); /** * Toggles whether the viewpoint box is visible in the starfield */ void TogglePosFrame(); /** * Turn on Stereo Pair imaging */ void stereoPairOn(); /** * Turn off Stereo Pair imaging */ void stereoPairOff(); /** * Called when the photograph is used on the navigation computer, * takes a photograph of the current view, writing it to the home photo surface */ void takeHomePhoto(); /** * Handles locking in a star */ void lockStar(); /** * Handles unlocking a star */ void unlockStar(); }; } // End of namespace Titanic #endif /* TITANIC_STAR_VIEW_H */