/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_STAR_FIELD_BASE_H #define TITANIC_STAR_FIELD_BASE_H #include "titanic/star_control/base_stars.h" namespace Titanic { class CStarFieldBase: public CBaseStars { public: ~CStarFieldBase() override {} bool loadYale(int v1) override; /** * Selects a star */ bool selectStar(CSurfaceArea *surfaceArea, CCamera *camera, const Common::Point &pt, void *handler = nullptr) override; bool loadStar() override; /** * Setup the control */ bool setup(); }; } // End of namespace Titanic #endif /* TITANIC_STAR_FIELD_BASE_H */