/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_MOTION_CONTROL_H #define TITANIC_MOTION_CONTROL_H #include "titanic/star_control/fmatrix.h" namespace Titanic { class CCamera; class CErrorCode; class FMatrix; class FVector; class SimpleFile; struct CNavigationInfo { double _initialVelocity; double _minVelocity; double _maxVelocity; double _velocity; double _acceleration; double _rotationX; double _rotationY; double _rotationZ; }; /** * Handles doing a callback to the starfield to lock in a star after movement finishes */ class CCallbackHandler { private: CCamera *_owner; FVector _vector; public: CCallbackHandler(CCamera *owner, const FVector &v) : _owner(owner), _vector(v) { } /** * Locks in the star at the given position */ void apply(); }; class CMotionControl { protected: double _currVelocity; double _incVelocity; double _incAcceleration; double _minVelocity; double _maxVelocity; double _rotationX; double _rotationY; double _rotationZ; public: int _lockCounter; CCallbackHandler *_callback; public: CMotionControl(const CNavigationInfo *src); virtual ~CMotionControl(); virtual void setMotion(const CNavigationInfo *src); virtual void getMotion(CNavigationInfo *dest); /** * delete _starVector */ virtual void clear(); /** * Set default values for CNavigationInfo */ virtual void reset(); /** * Sets this CCallbackHandler */ virtual void setCallback(CCallbackHandler *callback); /** * Increases movement speed in forward direction */ virtual void accelerate(); /** * Decreases movement speed in backward direction */ virtual void deccelerate(); /** * Increase to full speed */ virtual void fullSpeed(); /** * Completely stop */ virtual void stop(); /** * Move the mover from an old position and orientation to a new * position and orientation */ virtual void transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos, const FMatrix &oldOrientation, const FMatrix &newOrientation) {} /** * Start a movement to a given specified destination */ virtual void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) {} /** * First two vectors are used to form a new orientation that gets transitioned to from the old * orientation m. */ virtual void transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {} /** * Update the passed position and orientation matrix */ virtual void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {} /** * Load the class */ virtual void load(SimpleFile *file, int version = 0); /** * Save the class */ virtual void save(SimpleFile *file, int indent); /** * Increment tthe lock counter */ void incLockCount(); /** * Decrement the lock counter */ void decLockCount(); /** * Returns true if the lock counter is non-zero */ bool isLocked() const { return _lockCounter > 0; } }; } // End of namespace Titanic #endif /* TITANIC_MOTION_CONTROL_H */