/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_CAMERA_H #define TITANIC_CAMERA_H #include "titanic/star_control/fmatrix.h" #include "titanic/star_control/base_stars.h" #include "titanic/star_control/viewport.h" namespace Titanic { class CMotionControl; class CErrorCode; struct CNavigationInfo; class FPoint; class SimpleFile; enum StarLockLevel { ZERO_LOCKED=0, ONE_LOCKED=1, TWO_LOCKED=2, THREE_LOCKED=3 }; /** * Implements a reference point from which the starmap can be viewed */ class CCamera { private: static FMatrix *_priorOrientation; static FMatrix *_newOrientation; private: StarLockLevel _lockLevel; FMatrix _lockedStarsPos; // Each row represents the location of a locked star CMotionControl *_motion; // A marked or unmarked camera mover, contains an automover CViewport _viewport; bool _isMoved; // Used in CPetStarfield to determine if a star destination can be set bool _isInLockingProcess; // The mover/view is homing in on a new star private: /** * Creates a motion controller for the camera. This needs to be recreated * when the number of locked stars changes. * @param src Contains characteristics to set for the motion */ bool createMotionControl(const CNavigationInfo *src); /** * Deletes the previous mover handle */ void deleteMotionController(); /** * Return whether the handler is locked */ bool isLocked(); public: static void init(); static void deinit(); public: CCamera(const CNavigationInfo *data); CCamera(CViewport *src); virtual ~CCamera(); /** * Copy the state from a specified viewport */ virtual void setViewport(const CViewport *src); /** * Set motion from the passed navigation info */ virtual void setMotion(const CNavigationInfo *src); /** * The mover/view is not currently homing in on a new star * This can mean it is unmarked, or that it is fully locked * onto one star or more (but not in the process of doing so) */ bool isNotInLockingProcess(); /** * Set the camera position */ virtual void setPosition(const FVector &v); /** * Sets the camera orientation */ virtual void setOrientation(const FVector &v); /** * Assigns a roll angle about the view direction */ virtual void setRoleAngle(double angle); /** * Assign a near clip plane distance */ virtual void setFrontClip(double n); /** * Assign a far clipping plane distance */ virtual void SetBackClip(double f); virtual void setCenterYAngle(int v); virtual void setCenterZAngle(int v); virtual void randomizeOrientation(); virtual void setFields(StarMode mode, double val); /** * Sets the destination to move the camera to */ virtual void setDestination(const FVector &v); /** * Updates the camera position */ virtual void updatePosition(CErrorCode *errorCode); /** * Increases movement speed in forward direction */ virtual void accelerate(); /** * Increases movement speed in backward direction */ virtual void deccelerate(); /** * Increase to full speed */ virtual void fullSpeed(); /** * Completely stop */ virtual void stop(); virtual void reposition(double factor); /** * Set the camera position */ virtual void setPosition(const FPose &pose); virtual void changeOrientation(FMatrix &m); /** * Get the position and direction of the camera */ virtual FPose getPose(); virtual FPose getRawPose(); /** * Get the front clipping distance */ virtual double getFrontClip() const; /** * Get the back clipping distance */ virtual double getBackClip() const; virtual StarColor getStarColor() const; /** * Return the passed vector relative to the center of the viewpoint */ virtual FVector getRelativePos(int index, const FVector &src); virtual FVector getRelativePosNoCentering(int index, const FVector &src); virtual FVector getRelativePosCentering(int index, const FVector &v); virtual FVector getRelativePosCenteringRaw(int index, const FVector &v); /** * Sets the viewport position within the starfield */ virtual void setViewportAngle(const FPoint &angles); /** * How many stars are currently locked onto */ virtual StarLockLevel getLockLevel() const { return _lockLevel; } /** * Adds the row for a locked in marker/star * @remarks This can't be a pass-by-reference, since adding * the vector for the star destroys the calling star vector */ virtual bool addLockedStar(const FVector v); /** * Removes the most recent locked in marker/star * @remarks This can't be a pass-by-reference, since adding * the vector for the star destroys the calling star vector */ virtual bool removeLockedStar(); /** * All arguments are return values * First is the x center coordinate relative to y * Second is the x center coordinate relative to z * Third is the first x center pixel offset * Fourth is the second x center pixel offset */ virtual void getRelativeXCenterPixels(double *v1, double *v2, double *v3, double *v4); /** * Load the data for the class from file */ virtual void load(SimpleFile *file, int param); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Calculates the angle of rotation of y that achieves * the minimum distance to x. * The angle is in degrees. * Also returns the minimum distance calculated */ float calcAngleForMinDist(FVector &x, FVector &y, float &minDistance); /** * Returns true for whether the camera has been moved */ bool isMoved() const { return _isMoved; } /** * Sets the camera as having been moved */ void setIsMoved() { _isMoved = true; } /** * Resets the flag for whether the camera has moved */ void clearIsMoved() { _isMoved = false; } /** * Lock in the first matched star marker */ bool lockMarker1(FVector v1, FVector v2, FVector v3); /** * Lock in the second matched star marker */ bool lockMarker2(CViewport *viewport, const FVector &v); /** * Lock in the third and final matched star marker */ bool lockMarker3(CViewport *viewport, const FVector &v); }; } // End of namespace Titanic #endif /* TITANIC_CAMERA_H */