/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/pet_control/pet_save.h" #include "titanic/pet_control/pet_control.h" #include "titanic/core/project_item.h" namespace Titanic { bool CPetSave::reset() { CPetLoadSave::reset(); CPetControl *pet = getPetControl(); if (pet) { setName("PetSave", pet); _btnLoadSave.reset("PetSaveOut", pet, MODE_UNSELECTED); _btnLoadSave.reset("PetSaveIn", pet, MODE_SELECTED); } return true; } bool CPetSave::MouseButtonUpMsg(const Point &pt) { if (_btnLoadSave.MouseButtonUpMsg(pt)) { execute(); resetSlots(); return true; } else { return false; } } bool CPetSave::KeyCharMsg(int key) { if (_savegameSlotNum != -1) _slotNames[_savegameSlotNum].handleKey(key); return true; } bool CPetSave::ActionMsg(CActionMsg *msg) { if (CPetLoadSave::ActionMsg(msg)) return true; return false; } void CPetSave::highlightCurrent(const Point &pt) { resetSlots(); highlightSave(_savegameSlotNum); } void CPetSave::getTooltip(CTextControl *text) { text->setText(SAVE_THE_GAME); } void CPetSave::highlightSave(int index) { if (index >= 0) _slotNames[index].showCursor(-2); } void CPetSave::unhighlightSave(int index) { if (index >= 0) _slotNames[index].hideCursor(); } void CPetSave::execute() { CPetControl *pet = getPetControl(); if (_savegameSlotNum >= 0) { int slotNumber = _savegameSlotNum; highlightSlot(-1); CProjectItem *project = pet ? pet->getRoot() : nullptr; if (project) { project->saveGame(slotNumber, _slotNames[slotNumber].getText()); pet->displayMessage(BLANK); } } else if (pet) { pet->displayMessage(SELECT_GAME_TO_SAVE); } } } // End of namespace Titanic