/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_PET_REMOTE_H #define TITANIC_PET_REMOTE_H #include "common/array.h" #include "titanic/pet_control/pet_section.h" #include "titanic/pet_control/pet_glyphs.h" #include "titanic/pet_control/pet_remote_glyphs.h" #include "titanic/gfx/text_control.h" namespace Titanic { class CPetRemote : public CPetSection { private: CPetRemoteGlyphs _items; CPetGfxElement _onOff; CPetGfxElement _up; CPetGfxElement _down; CPetGfxElement _left; CPetGfxElement _right; CPetGfxElement _top; CPetGfxElement _bottom; CPetGfxElement _action; CPetGfxElement _send; CPetGfxElement _receive; CPetGfxElement _call; CTextControl _text; private: /** * Setup the control */ bool setupControl(CPetControl *petControl); /** * Get the current room */ CRoomItem *getRoom() const; /** * Return a highlight index */ int getHighlightIndex(RemoteGlyph val); /** * Return the index of a room name in the master room names list */ int roomIndexOf(const CString &name); /** * Return a list of remote action glyph indexes for a given room */ bool getRemoteData(int roomIndex, Common::Array &indexes); /** * Clear the list of rooms glyphs */ void clearGlyphs() { _items.clear(); } /** * Load the room glyphs */ bool loadGlyphs(const Common::Array &indexes); /** * Load a single room glyph */ bool loadGlyph(int glyphIndex); public: CPetRemote(); /** * Sets up the section */ bool setup(CPetControl *petControl) override; /** * Reset the section */ bool reset() override; /** * Draw the section */ void draw(CScreenManager *screenManager) override; /** * Following are handlers for the various messages that the PET can * pass onto the currently active section/area */ bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) override; bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) override; bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) override; bool ActionMsg(CActionMsg *msg) override; bool MouseWheelMsg(CMouseWheelMsg *msg) override; /** * Returns true if the object is in a valid state */ bool isValid(CPetControl *petControl) override; /** * Called after a game has been loaded */ void postLoad() override; /** * Called when a section is switched to */ void enter(PetArea oldArea) override; /** * Called when a new room is entered */ void enterRoom(CRoomItem *room) override; /** * Get a reference to the tooltip text associated with the section */ CTextControl *getText() override; /** * Get an element from the section by a designated Id */ CPetGfxElement *getElement(uint id) override; /** * Highlights a glyph item in the section */ void highlight(int id) override; /** * Generates a PET message */ void generateMessage(RemoteMessage msgNum, const CString &name, int num); }; } // End of namespace Titanic #endif /* TITANIC_PET_REMOTE_H */