/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_MAITRED_H #define TITANIC_MAITRED_H #include "titanic/npcs/true_talk_npc.h" namespace Titanic { class CMaitreD : public CTrueTalkNPC { DECLARE_MESSAGE_MAP; bool RestaurantMusicChanged(CRestaurantMusicChanged *msg); bool TrueTalkTriggerActionMsg(CTrueTalkTriggerActionMsg *msg); bool EnterViewMsg(CEnterViewMsg *msg); bool LeaveViewMsg(CLeaveViewMsg *msg); bool NPCPlayTalkingAnimationMsg(CNPCPlayTalkingAnimationMsg *msg); bool TimerMsg(CTimerMsg *msg); bool TrueTalkNotifySpeechStartedMsg(CTrueTalkNotifySpeechStartedMsg *msg); bool TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg); bool LoadSuccessMsg(CLoadSuccessMsg *msg); bool TextInputMsg(CTextInputMsg *msg); bool TriggerNPCEvent(CTriggerNPCEvent *msg); private: int _unused5; CString _priorMusicName; bool _hasMusic; bool _musicSet; CString _musicName; bool _fightFlag; bool _unused6; bool _savedFightFlag; int _timerId; bool _defeated; public: CLASSDEF; CMaitreD(); /** * Save the data for the class to file */ void save(SimpleFile *file, int indent) override; /** * Load the data for the class from file */ void load(SimpleFile *file) override; }; } // End of namespace Titanic #endif /* TITANIC_MAITRED_H */