/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/game/pet/pet_pellerator.h" namespace Titanic { BEGIN_MESSAGE_MAP(CPETPellerator, CPETTransport) ON_MESSAGE(PETActivateMsg) END_MESSAGE_MAP() void CPETPellerator::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CPETTransport::save(file, indent); } void CPETPellerator::load(SimpleFile *file) { file->readNumber(); CPETTransport::load(file); } bool CPETPellerator::PETActivateMsg(CPETActivateMsg *msg) { CStatusChangeMsg statusMsg; if (msg->_name == "PromenadeDeck") statusMsg._newStatus = 0; else if (msg->_name == "MusicRoom") statusMsg._newStatus = 1; else if (msg->_name == "Bar") statusMsg._newStatus = 2; else if (msg->_name == "TopOfWell") statusMsg._newStatus = 4; else if (msg->_name == "1stClassRestaurant") statusMsg._newStatus = 5; else if (msg->_name == "Arboretum") statusMsg._newStatus = 6; statusMsg.execute("PelleratorObject"); return true; } } // End of namespace Titanic