/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_HAMMER_DISPENSOR_BUTTON_H #define TITANIC_HAMMER_DISPENSOR_BUTTON_H #include "titanic/game/start_action.h" #include "titanic/carry/perch.h" namespace Titanic { class CHammerDispensorButton : public CStartAction { DECLARE_MESSAGE_MAP; bool PuzzleSolvedMsg(CPuzzleSolvedMsg *msg); bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); bool ActMsg(CActMsg *msg); bool FrameMsg(CFrameMsg *msg); bool LeaveViewMsg(CLeaveViewMsg *msg); bool EnterViewMsg(CEnterViewMsg *msg); private: bool _active; bool _open; int _hitCounter; Point _btnPos; CPerch *_perch; bool _hammerTaken; public: CLASSDEF; CHammerDispensorButton(); /** * Save the data for the class to file */ void save(SimpleFile *file, int indent) override; /** * Load the data for the class from file */ void load(SimpleFile *file) override; }; } // End of namespace Titanic #endif /* TITANIC_HAMMER_DISPENSOR_BUTTON_H */