/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_GONDOLIER_MIXER_H #define TITANIC_GONDOLIER_MIXER_H #include "titanic/game/gondolier/gondolier_base.h" #include "titanic/messages/messages.h" namespace Titanic { class CGondolierMixer : public CGondolierBase { DECLARE_MESSAGE_MAP; bool EnterRoomMsg(CEnterRoomMsg *msg); bool LeaveRoomMsg(CLeaveRoomMsg *msg); bool TurnOn(CTurnOn *msg); bool TurnOff(CTurnOff *msg); bool SetVolumeMsg(CSetVolumeMsg *msg); bool SignalObject(CSignalObject *msg); bool LoadSuccessMsg(CLoadSuccessMsg *msg); private: int _soundHandle1; int _soundHandle2; int _fieldC4; int _fieldC8; CString _soundName1; CString _soundName2; bool _soundActive; public: CLASSDEF; CGondolierMixer(); /** * Save the data for the class to file */ void save(SimpleFile *file, int indent) override; /** * Load the data for the class from file */ void load(SimpleFile *file) override; }; } // End of namespace Titanic #endif /* TITANIC_GONDOLIER_MIXER_H */