/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/game/cdrom_computer.h" #include "titanic/core/room_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CCDROMComputer, CGameObject) ON_MESSAGE(MouseButtonDownMsg) END_MESSAGE_MAP() CCDROMComputer::CCDROMComputer() : CGameObject(), _clickRect(0, 3, 55, 32) { } void CCDROMComputer::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_clickRect.left, indent); file->writeNumberLine(_clickRect.top, indent); file->writeNumberLine(_clickRect.right, indent); file->writeNumberLine(_clickRect.bottom, indent); CGameObject::save(file, indent); } void CCDROMComputer::load(SimpleFile *file) { file->readNumber(); _clickRect.left = file->readNumber(); _clickRect.top = file->readNumber(); _clickRect.right = file->readNumber(); _clickRect.bottom = file->readNumber(); CGameObject::load(file); } bool CCDROMComputer::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { CTreeItem *tray = getRoom()->findByName("newTray"); if (tray) { CStatusChangeMsg statusMsg; statusMsg.execute(tray); if (!statusMsg._success) { // Check if the mouse is within the clickable area Rect tempRect = _clickRect; tempRect.translate(_bounds.left, _bounds.top); if (!tempRect.contains(msg->_mousePos)) return true; } CActMsg actMsg("ClickedOn"); actMsg.execute(tray); } return true; } } // End of namespace Titanic