/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/game/bridge_door.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBridgeDoor, CGameObject) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CBridgeDoor::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CGameObject::save(file, indent); } void CBridgeDoor::load(SimpleFile *file) { file->readNumber(); CGameObject::load(file); } bool CBridgeDoor::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { setVisible(true); playMovie(0, 6, 0); changeView("Titania.Node 12.N"); return true; } bool CBridgeDoor::StatusChangeMsg(CStatusChangeMsg *msg) { setVisible(true); playMovie(7, 0, MOVIE_NOTIFY_OBJECT); return true; } bool CBridgeDoor::MovieEndMsg(CMovieEndMsg *msg) { setVisible(false); return true; } } // End of namespace Titanic