/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TINSEL_NOTEBOOK_PAGE_H // prevent multiple includes #define TINSEL_NOTEBOOK_PAGE_H #include "common/scummsys.h" #include "tinsel/anim.h" #include "tinsel/tinsel.h" #include "tinsel/object.h" namespace Tinsel { class NotebookLine { public: int _id = 0; void crossOut(); void clear(); void fillIn(int pageLine); private: bool _crossedOut = false; ANIM _anim = {}; OBJECT *_obj = nullptr; OBJECT *_scribbles = nullptr; ANIM _scribbleAnim = {}; }; class NotebookPage { public: bool containsClue(int id); void crossClue(int id); void addLine(int id); void setTitle(int id); int32 getTitle() const; void fillIn(); void clear(); int getPointedClue(const Common::Point &point) const; int getClueForLine(int line) const; void handlePointAtLine(int line); private: int indexOfClue(int id) const; int _pointedClue = -1; const static uint32 MAX_ENTRIES_PER_PAGE = 8; NotebookLine _lines[MAX_ENTRIES_PER_PAGE] = {}; uint32 _numLines = 0; }; } // End of namespace Tinsel #endif // SCUMMVM_NOTEBOOK_PAGE_H