/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Plays films within a scene, takes into account the actor in each 'column'. */ #ifndef TINSEL_BMV_H #define TINSEL_BMV_H #include "common/coroutines.h" #include "common/file.h" #include "audio/mixer.h" #include "tinsel/object.h" #include "tinsel/palette.h" namespace Audio { class QueuingAudioStream; } namespace Tinsel { typedef enum { BMV_OP_DELTA = 0, BMV_OP_RAW = 1, BMV_OP_RUN = 2, BMV_OP_COUNT } BMV_OP; class BMVPlayer { bool bOldAudio; /// Set when a movie is on bool bMovieOn; /// Set to kill one off bool bAbort; /// For escaping out of movies int bmvEscape; /// Movie file pointer Common::File stream; /// Movie file name char szMovieFile[14]; /// Pointers to buffers byte *bigBuffer; /// Next data to use to extract a frame int nextUseOffset; /// Next data to use to extract sound data int nextSoundOffset; /// When above offset gets to what this is set at, rewind int wrapUseOffset; /// The offset of the most future packet int mostFutureOffset; /// The current frame int currentFrame; int currentSoundFrame; /// Number of packets currently in RAM int numAdvancePackets; /// Next slot that will be read from disc int nextReadSlot; /// Set when the whole file has been read bool bFileEnd; /// Palette COLORREF moviePal[256 * 8]; // TinselV1 & V2 need 256, TinselVersion == 3 needs 2048 int blobsInBuffer; struct { OBJECT *pText; int dieFrame; } texts[2]; COLORREF talkColor; /// TinselV3 header fields int slotSize; int frames; int prefetchSlots; int numSlots; int frameRate; int audioMaxSize; int audioBlobSize; int width; int height; /// TinselV3 int frameTime; int bpp; int bigProblemCount; bool bIsText; int movieTick; int startTick; uint32 nextMovieTime; uint16 Au_Prev1; uint16 Au_Prev2; byte *ScreenBeg; byte *screenBuffer; bool audioStarted; Audio::QueuingAudioStream *_audioStream; Audio::SoundHandle _audioHandle; int nextMaintain; public: BMVPlayer(); void PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape); void FinishBMV(); void CopyMovieToScreen(); void FettleBMV(); bool MoviePlaying(); int32 MovieAudioLag(); uint32 NextMovieTime(); void AbortMovie(); private: void ReadHeader(); void InitBMV(byte *memoryBuffer); void PrepAudio(const byte *sourceData, int blobCount, byte *destPtr); void PrepBMV(const byte *sourceData, int length, short deltaFetchDisp); void t3DoOperation(BMV_OP op, uint32 len, const byte **src, byte **dst, int32 deltaOffset); void t3PrepBMV(const byte *src, uint32 len, int32 deltaOffset); void MoviePalette(int paletteOffset); void InitializeMovieSound(); void StartMovieSound(); void FinishMovieSound(); void MovieAudio(int audioOffset, int blobs); void FettleMovieText(); void BmvDrawText(bool bDraw); void MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColor, int duration); int MovieCommand(char cmd, int commandOffset); int FollowingPacket(int thisPacket, bool bReallyImportant); void LoadSlots(int number); void InitializeBMV(); bool MaintainBuffer(); bool DoBMVFrame(); bool DoSoundFrame(); }; } // End of namespace Tinsel #endif