/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_warp_marker.h" namespace Tetraedge { TeWarpMarker::TeWarpMarker() : _marker(nullptr) { } TeWarpMarker::~TeWarpMarker() { if (_marker) { _marker->button().onMouseClickValidated().remove(this, &TeWarpMarker::onMarkerButtonValidated); _marker->button().setVisible(false); } } void TeWarpMarker::marker(TeMarker *marker) { if (_marker) { _marker->button().onMouseClickValidated().remove(this, &TeWarpMarker::onMarkerButtonValidated); _marker->button().setVisible(false); } _marker = marker; if (_marker) { _marker->button().onMouseClickValidated().add(this, &TeWarpMarker::onMarkerButtonValidated); _marker->button().setName(_name + "_btn"); } } bool TeWarpMarker::onMarkerButtonValidated() { _markerButtonSignal.call(_name); return false; } } // end namespace Tetraedge