/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_VISUAL_FADE_H #define TETRAEDGE_TE_TE_VISUAL_FADE_H #include "common/ptr.h" #include "tetraedge/te/te_3d_texture.h" #include "tetraedge/te/te_curve_anim2.h" #include "tetraedge/te/te_sprite_layout.h" #include "tetraedge/te/te_button_layout.h" namespace Tetraedge { class TeVisualFade : public TeSpriteLayout { public: TeVisualFade(); void animateBlackFade(); void animateFade(); void animateFadeWithZoom(); void captureFrame(); void clear() {}; void init(); TeSpriteLayout _fadeCaptureSprite; TeSpriteLayout _blackFadeSprite; TeButtonLayout _buttonLayout; bool fading() const { return _fadeCurveAnim._runTimer.running(); } bool blackFading() const { return _blackFadeCurveAnim._runTimer.running(); } TeCurveAnim2 blackFadeCurveAnim() { return _blackFadeCurveAnim; } TeIntrusivePtr texture() { return _texturePtr; } private: TeIntrusivePtr _texturePtr; TeCurveAnim2 _fadeCurveAnim; TeCurveAnim2 _blackFadeCurveAnim; TeCurveAnim2 _fadeZoomAnim; TeImage _image; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_VISUAL_FADE_H