/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_TRS_H #define TETRAEDGE_TE_TE_TRS_H #include "common/stream.h" #include "tetraedge/te/te_quaternion.h" #include "tetraedge/te/te_vector3f32.h" namespace Tetraedge { class TeTRS { public: TeTRS(); static void deserialize(Common::ReadStream &stream, TeTRS &dest); static void serialize(Common::WriteStream &stream, const TeTRS &src); void setIdentity(); void setRotation(const TeQuaternion &rot) { _rot = rot; } void setScale(const TeVector3f32 &scale) { _scale = scale; } void setTranslation(const TeVector3f32 &trans) { _trans = trans; } const TeVector3f32 &getTranslation() const { return _trans; } const TeQuaternion &getRotation() const { return _rot; } const TeVector3f32 &getScale() const { return _scale; } TeTRS lerp(const TeTRS &other, float amount); private: TeVector3f32 _trans; TeQuaternion _rot; TeVector3f32 _scale; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_TRS_H