/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/tetraedge.h" #include "tetraedge/te/te_resource_manager.h" #include "tetraedge/te/te_tiled_texture.h" #include "tetraedge/te/te_tiled_surface.h" namespace Tetraedge { TeTiledTexture::TeTiledTexture() : _tileSize(0x800, 0x800), _skipBlank(false) { } bool TeTiledTexture::isLoaded() { return !_tileArray.empty(); } bool TeTiledTexture::load(const Common::Path &path) { release(); TeIntrusivePtr img; TeResourceManager *resmgr = g_engine->getResourceManager(); if (resmgr->exists(path)) { img = resmgr->getResourceByName(path); } else { img = new TeImage(); TeCore *core = g_engine->getCore(); if (!img->load(core->findFile(path))) return false; } load(*img); return true; } bool TeTiledTexture::load(const TeImage &img) { release(); Common::Array imgArray; imgArray.reserve(4); _totalSize._x = img.w; _totalSize._y = img.h; _somethingSize = TeVector2s32(0, 0); const int rows = (int)ceilf((float)_totalSize._x / _tileSize._x); const int cols = (int)ceilf((float)_totalSize._y / _tileSize._y); _tileArray.resize(cols * rows); for (int col = 0; col < cols; col++) { for (int row = 0; row < rows; row++) { const TeVector2s32 remainingSize(img.w - _tileSize._x * row, img.h - _tileSize._y * col); TeVector2s32 newTileSize = remainingSize; if (_tileSize._x < remainingSize._x) { newTileSize = TeVector2s32(_tileSize._x, remainingSize._y); } if (_tileSize._y < remainingSize._y) { newTileSize = TeVector2s32(remainingSize._x, _tileSize._y); } const TeImage *tileimage; if (newTileSize != _totalSize) { TeImage *optimizedimg = optimisedTileImage(imgArray, newTileSize, Common::SharedPtr(), img.format); img.copy(*optimizedimg, TeVector2s32(0, 0), TeVector2s32(_tileSize._x * row, _tileSize._y * col), newTileSize); //optimizedimg->_flipY = img._flipY; Common::String accessName = Common::String::format("%s.Tile%dx%d", img.getAccessName().toString('/').c_str(), row, col); optimizedimg->setAccessName(Common::Path(accessName, '/')); tileimage = optimizedimg; } else { tileimage = &img; } Tile *tiledata = tile(TeVector2s32(row, col)); if (!_skipBlank || (int)tileimage->countPixelsOfColor(TeColor(0, 0, 0, 0)) != (tileimage->h * tileimage->w)) { tiledata->_texture = Te3DTexture::makeInstance(); tiledata->_texture->load(*tileimage); tiledata->_vec2 = TeVector3f32 ((float)tiledata->_texture->width() / (float)_totalSize._x, (float)tiledata->_texture->height() / (float)_totalSize._y, 0.0); _somethingSize += TeVector2s32(tiledata->_texture->width(), tiledata->_texture->height()); } else { tiledata->_texture.release(); tiledata->_vec2 = TeVector3f32(0, 0, 0); _somethingSize = Te3DTexture::optimisedSize(TeVector2s32(tileimage->w, tileimage->h)); } tiledata->_vec1 = TeVector3f32(row * ((float)_tileSize._x / _totalSize._x), col * ((float)_tileSize._y / _totalSize._y), 0.0); } } if (cols) _somethingSize._x = _somethingSize._x / cols; if (rows) _somethingSize._y = _somethingSize._y / rows; setAccessName(img.getAccessName().append(".tt")); return true; } bool TeTiledTexture::load(const TeIntrusivePtr &texture) { release(); _tileSize._x = texture->width(); _tileSize._y = texture->height(); _totalSize = _tileSize; _tileArray.resize(1); Tile *tileData = tile(TeVector2s32(0, 0)); tileData->_texture = texture; tileData->_vec2 = TeVector3f32(1, 1, 0); tileData->_vec1 = TeVector3f32(0, 0, 0); setAccessName(texture->getAccessName().append(".tt")); return true; } uint32 TeTiledTexture::numberOfColumns() const { return ceilf((float)_totalSize._x / (float)_tileSize._x); } uint32 TeTiledTexture::numberOfRow() const { return ceilf((float)_totalSize._y / (float)_tileSize._y); } /*static*/ TeImage *TeTiledTexture::optimisedTileImage(Common::Array &images, const TeVector2s32 &size, const Common::SharedPtr &pal, const Graphics::PixelFormat &format) { for (TeImage &image : images) { if (image.w == size._x && image.h == size._y && image.format == format) { return ℑ } } images.resize(images.size() + 1); TeImage &newImg = images.back(); Common::SharedPtr nullPal; newImg.createImg((uint)size._x, (uint)size._y, nullPal, format); return &newImg; } void TeTiledTexture::release() { _tileArray.clear(); _totalSize = TeVector2s32(); _somethingSize = TeVector2s32(); } TeTiledTexture::Tile *TeTiledTexture::tile(const TeVector2s32 &loc) { int columns = ceilf((float)_totalSize._x / (float)_tileSize._x); uint tileno = columns * loc._y + loc._x; if (tileno >= _tileArray.size()) error("Invalid tile %d/%d requested in TeTiledTexture::tile", tileno + 1, _tileArray.size()); return &_tileArray[tileno]; } void TeTiledTexture::update(const TeImage &image) { // TODO: Implement fast path of TeTiledTexture::update #if 0 if (image.w == _totalSize._x && image.h == _totalSize._y) { // fast path code goes here } else { load(image); } #else load(image); #endif } } // end namespace Tetraedge