/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_TILED_SURFACE_H #define TETRAEDGE_TE_TE_TILED_SURFACE_H #include "common/ptr.h" #include "common/path.h" #include "tetraedge/te/te_model.h" #include "tetraedge/te/te_frame_anim.h" #include "tetraedge/te/te_image.h" #include "tetraedge/te/te_3d_texture.h" #include "tetraedge/te/te_tiled_texture.h" #include "tetraedge/te/te_i_codec.h" #include "tetraedge/te/te_intrusive_ptr.h" namespace Tetraedge { class TeTiledSurface : public TeModel { public: TeTiledSurface(); virtual ~TeTiledSurface(); virtual int bufferSize() { return 1; } // unused? void cont(); void draw() override; virtual void entry() {}; byte isLoaded(); bool load(const TetraedgeFSNode &node); bool load(const TeImage &image); bool load(const TeIntrusivePtr &texture); bool onFrameAnimCurrentFrameChanged(); void pause(); void play(); void setBottomCropping(float val) { _bottomCrop = val; updateSurface(); } void setLeftCropping(float val) { _leftCrop = val; updateSurface(); } void setRightCropping(float val) { _rightCrop = val; updateSurface(); } void setTopCropping(float val) { _topCrop = val; updateSurface(); } virtual void setBufferSize(long bufSz) {}; // unused? void setColorKey(const TeColor &col); void setColorKeyActivated(bool val); void setColorKeyTolerence(float val); void setTiledTexture(const TeIntrusivePtr &texture); void stop(); void unload(); void update(const TeImage &image); void updateSurface(); void updateVideoProperties(); const Common::Path &loadedPath() const { return _loadedPath; } void setLoadedPath(const Common::Path &p) { _loadedPath = p; } TeFrameAnim _frameAnim; TeICodec *codec() { return _codec; } private: float _bottomCrop; float _leftCrop; float _rightCrop; float _topCrop; TeICodec *_codec; TeColor _colorKey; bool _colorKeyActive; float _colorKeyTolerence; bool _shouldDraw; Graphics::PixelFormat _imgFormat; Common::Path _loadedPath; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_TILED_SURFACE_H