/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_SCENE_WARP_XML_PARSER_H #define TETRAEDGE_TE_TE_SCENE_WARP_XML_PARSER_H #include "tetraedge/te/te_xml_parser.h" #include "tetraedge/te/te_scene_warp.h" namespace Tetraedge { class TeSceneWarpXmlParser : public TeXmlParser { public: enum ObjType { kObjNone, kObjExit, kObjObject }; TeSceneWarpXmlParser(TeSceneWarp *sceneWarp, bool flag) : _sceneWarp(sceneWarp), _objType(kObjNone), _flag(flag) {} // Parser CUSTOM_XML_PARSER(TeSceneWarpXmlParser) { XML_KEY(FileFormatVersion) XML_PROP(major, true) XML_PROP(minor, true) KEY_END() XML_KEY(exit) XML_PROP(linkedWarp, true) XML_PROP(nbWarpBlock, true) XML_KEY(camera) XML_PROP(angleX, true) XML_PROP(angleY, true) KEY_END() XML_KEY(marker) XML_PROP(x, true) XML_PROP(y, true) XML_PROP(z, true) KEY_END() XML_KEY(block) XML_PROP(face, true) XML_PROP(offsetX, true) XML_PROP(offsetY, true) KEY_END() KEY_END() XML_KEY(animation) XML_PROP(name, true) XML_PROP(fps, true) KEY_END() XML_KEY(object) XML_PROP(name, true) XML_KEY(marker) XML_PROP(x, true) XML_PROP(y, true) XML_PROP(z, true) KEY_END() KEY_END() } PARSER_END() public: bool parserCallback_FileFormatVersion(ParserNode *node) { return true; } bool parserCallback_exit(ParserNode *node); bool parserCallback_camera(ParserNode *node); bool parserCallback_marker(ParserNode *node); bool parserCallback_block(ParserNode *node); bool parserCallback_object(ParserNode *node); bool parserCallback_animation(ParserNode *node); TeSceneWarp *_sceneWarp; ObjType _objType; bool _flag; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_SCENE_WARP_XML_PARSER_H