/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_MARKER_H #define TETRAEDGE_TE_TE_MARKER_H #include "tetraedge/te/te_camera.h" #include "tetraedge/te/te_button_layout.h" #include "tetraedge/te/te_vector3f32.h" namespace Tetraedge { // Note: Only used in Amerzone class TeMarker : public TeObject { public: TeMarker(); void active(bool val); void update(TeCamera &camera); void visible(bool val); TeButtonLayout &button() { return _button; } TeVector3f32 &loc() { return _loc; } void setZLoc(float f) { _zLoc = f; } private: bool _visible; bool _isActive; float _zLoc; TeVector3f32 _loc; // Note: this is a TeSpriteButton in the original, updated // to use the newer ButtonLayout TeButtonLayout _button; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_MARKER_H