/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_LUA_THREAD_H #define TETRAEDGE_TE_TE_LUA_THREAD_H #include "common/array.h" #include "common/str.h" #include "common/fs.h" struct lua_State; namespace Tetraedge { class TeLuaContext; class TeVariant; class TeLuaThread { public: TeLuaThread(TeLuaContext *context); ~TeLuaThread(); static TeLuaThread *create(TeLuaContext *context); void execute(const Common::String &str); void execute(const Common::String &str, const TeVariant &p1); void execute(const Common::String &str, const TeVariant &p1, const TeVariant &p2); void execute(const Common::String &str, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3); void executeFile(const TetraedgeFSNode &node); void pushValue(const TeVariant &val); void release(); void resume(); void resume(const TeVariant &p1); void resume(const TeVariant &p1, const TeVariant &p2); void resume(const TeVariant &p1, const TeVariant &p2, const TeVariant &p3); static TeLuaThread *threadFromState(lua_State *state); int yield(); static void cleanup(); private: void _resume(int nargs); void applyScriptWorkarounds(char *buf, const Common::String &fileName); lua_State *_luaThread; uint64 _resumeCount; int _bottomRef; int _lastResumeResult; bool _released; static Common::Array *threadList(); static Common::Array *_threadList; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_LUA_THREAD_H