/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_INPUT_MGR_H #define TETRAEDGE_TE_TE_INPUT_MGR_H #include "common/events.h" #include "tetraedge/te/te_signal.h" namespace Tetraedge { class TeInputMgr { public: TeInputMgr(); void handleEvent(const Common::Event &e); TeSignal1Param _keyDownSignal; TeSignal1Param _keyUpSignal; TeSignal1Param _mouseMoveSignal; TeSignal1Param _mouseLDownSignal; TeSignal1Param _mouseLUpSignal; TeSignal1Param _mouseRDownSignal; TeSignal1Param _mouseRUpSignal; TeSignal1Param _customActionStartSignal; TeSignal1Param _customActionEndSignal; const Common::Point &lastMousePos() { return _lastMousePos; } private: Common::Point _lastMousePos; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_INPUT_MGR_H