/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef TETRAEDGE_TE_TE_INPUT_MGR_H
#define TETRAEDGE_TE_TE_INPUT_MGR_H
#include "common/events.h"
#include "tetraedge/te/te_signal.h"
namespace Tetraedge {
class TeInputMgr {
public:
TeInputMgr();
void handleEvent(const Common::Event &e);
TeSignal1Param _keyDownSignal;
TeSignal1Param _keyUpSignal;
TeSignal1Param _mouseMoveSignal;
TeSignal1Param _mouseLDownSignal;
TeSignal1Param _mouseLUpSignal;
TeSignal1Param _mouseRDownSignal;
TeSignal1Param _mouseRUpSignal;
TeSignal1Param _customActionStartSignal;
TeSignal1Param _customActionEndSignal;
const Common::Point &lastMousePos() {
return _lastMousePos;
}
private:
Common::Point _lastMousePos;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_INPUT_MGR_H